The Hunter

Hunter

"The Traveler itself feared creating us. We are favored by our enemies. We plunder stolen lands. We raid silently, and survive in the wilds. We live for keeping the peace with the silent blade. Ready to die in glory"

Hunters were once survivors that roamed the wastelands and wilderness making their own luck. Through manipulation of the Traveler's energies, Hunters learned how to survive in the wild. This heritage has led to their characteristic tendency of bending the rules to suit their particular situation. Being the trailblazers amongst Guardian classes, Hunters serve as invaluable scouts when surveying hostile and dangerous territory combining their trademark daring and ingenuity. Though Hunters prefer working alone, others see the value of working with other Guardians as part of a fireteam. Some fear them as being too reckless and dangerous, but their bravery has led to many discoveries dating back to the Golden Age.

Cayde-6


Cayde-6

Laid-back, carefree, down-to-earth and adventurous are among the best words to describe Cayde-6. Though Cayde can appear to be lazy and bored with his duties as Hunter Vanguard, he actually takes his role seriously, more so than he would admit. Originally, Cayde wanted to continue his solo Guardian career but after his friend Andal Brask was murdered, he put that aside and assumed his place to honor his friend. Despite this, he longs to get back into the field. Regardless, while he may appear to put Guardians on dangerous paths, deep down he cares about their safety and even calls them his "greatest success story". In addition, he was saddened at the loss of another one of his friends, the Nightstalker Tevis Larsen. As Hunter Vanguard, his carefree attitude and playing loose with the rules annoys if not aggravates his fellow teammates, Zavala and Ikora, but he is loyal to them and would support them no matter what. Though Zavala finds Cayde to be unorthodox, he respects him and admits that if there was anything he learned from Cayde it's the tactical benefit of a grand entrance. With Ikora, she at times retaliates against Cayde's jokes with witty jests of her own. In the rare moments when Cayde is serious, the situation really is dire.

"Every story has an end. This is mine." — Cayde-6

The Gunslinger

Gunslinger

"Our origins, lost to history; still fight for what is right. When we defend the weak, we are, immortal. And only a few, may join our order.

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Super Ability

Golden Gun

Golden Gun


Jumping Abilities

 While airborne, jump a second time to reach greater heights.

High Jump

While airborne, jump a second time with strong directional control.

Strafe Jump

 While airborne, sustain your air control with a second or third jump.

Triple Jump

Grenade Abilities

A grenade that sets enemies on fire when it explodes.

Incendiary Grenade

A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.

Swarm Grenade

An explosive grenade that sticks to surfaces detonates upon enemies who pass through its laser trigger.

Tripmine grenade

Class Abilities

Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Marksman's Dodge

Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.

Gambler's Dodge

The Arcstrider

Arcstrider

"No law sayin’ others can’t use ’em, but a cannon is a Hunter’s weapon. It speaks straight, speaks loud, with precision, with intent."

Super Ability

Arc STaff

Arc Staff


Jumping Abilities

While airborne, jump a second time to reach greater heights.

High Jump

While airborne, jump a second time with strong directional control.

Strafe Jump

While airborne, sustain your air control with a second or third jump.

Triple Jump

Grenade Abilities

A grenade that splits upon impact, creating multiple projectiles that seek enemies.

Skip Grenade

An explosive grenade that deals additional damage when attached to enemies.

Flux Grenade

A grenade that chains bolts of lightning to nearby enemies.

Arcbolt grenade

Class Abilities

Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Marksman's Dodge

Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.

Gambler's Dodge

The Nightstalker

Nightstalker

"Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards.

Super Ability

Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast

Shadowshot


Jumping Abilities

While airborne, jump a second time to reach greater heights.

High Jump

While airborne, jump a second time with strong directional control.

Strafe Jump

While airborne, sustain your air control with a second or third jump.

Triple Jump

Grenade Abilities

 A grenade that creates a Vortex which continuously damages enemies trapped inside.

Vortex Grenade

A grenade that attaches to any surface and emits a torrent of damaging Void Light.

Spike Grenadet

A grenade that creates a horizontal wall of burning Void Light.

Voidwall Grenade

Class Abilities

Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Marksman's Dodge

Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.

Gambler's Dodge

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