The Titan

Titan

"Titans are warriors - heroic defenders of the Light, channeling the gifts of the Traveler to wage war on the Darkness. Steadfast and sure, Titans face any challenge head-on, blunt force instruments of the Traveler's will." - Grimoire Card: Titan

They are equipped with suits of powered armor that boost their strength and endurance. Titans utilize their strength and skill with firearms to kill their enemies. Titans have long honed the Light of the Traveler, passing these skills to each new generation of warrior. Their strength gave birth to the City, and they have taken a blood oath to ensure it will always stand strong. The Wall surrounding the City was built by the first Titans, who also perished defending it. Steadfast and suresighted, Titans face any challenge head-on, serving as living, blunt force instruments of the Traveler’s will.

Commander Zavala


Zavala

Resolute, experienced, strong and charismatic, Zavala is a perfect exemplar of the Titan class of Guardian and a gifted leader that leads the Vanguard with the utmost determination. Zavala's first priority is the protection of the Last City and takes that charge seriously. No matter what force that seeks the destruction of the Last City, Zavala would face that enemy head-on. His one true goal is to defeat the Last City's enemies and reclaim the Solar System. Zavala has complete faith in the Guardians purpose in defending those in need. For this reason, he doesn't approve of those who doubt the Guardians abilities while espousing the dangers of the Last City's enemies, such as Eris Morn. Despite this, Zavala finds the value and skills in everyone and will defer to their advice when needed.

"What we have built is only the beginning, a symbol of what we can achieve." — Commander Zavala

The Sentinel

Sentinel

"Valiant heart, unwavering resolve."

Click on the images for more information

Super Ability

Summon a shield of Void Light.

Sentinel Shield


Jumping Abilities

Jump while airborne to activate Lift and launch into the air at greater heights.

High Lift

Jump while airborne to activate Lift and launch into the air with strong directional control.

Strafe Lift

Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Catapult Lift

Grenade Abilities

A grenade that attaches to enemies and explodes twice.

Magnetic Grenade

A grenade that creates a horizontal wall of burning Void Light.

Voidwall Grenade

An explosive grenade that prevents enemies from using abilities for a short time.

Suppressor grenade

Class Abilities

Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Towering Barricade

Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Rally Barricade

The Striker

Striker

"At close quarters a fist is better than any gun"

Super Ability

Supercharge your fists and slam the ground with the force of a maelstrom.

Fists of Havoc


Jumping Abilities

Jump while airborne to activate Lift and launch into the air at greater heights.

High Lift

Jump while airborne to activate Lift and launch into the air with strong directional control.

Strafe Lift

Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Catapult Lift

Grenade Abilities

An explosive grenade that disorients enemies it damages.

Flashbang Grenade

 A grenade that periodically damages enemies inside its explosion radius.

Pulse Grenade

A grenade that sticks to any surface and emits bolts of lightning.

Lightning grenade

Class Abilities

Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Towering Barricade

Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Rally Barricade

The Sunbreaker

Sunbreaker

"Forged in the fury of undying suns."

Super Ability

Summon a flaming hammer and wreak destruction down upon your enemies.

Hammer of Sol


Jumping Abilities

Jump while airborne to activate Lift and launch into the air at greater heights.

High Lift

Jump while airborne to activate Lift and launch into the air with strong directional control.

Strafe Lift

Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Catapult Lift

Grenade Abilities

A grenade that sets enemies on fire when it explodes.

Incendiary Grenade

A grenade that sends forward a burning line of fire.

Thermite Grenade

 An explosive grenade that deals bonus damage when it attaches to a target.

Fusion grenade

Class Abilities

Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Towering Barricade

Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.

Rally Barricade

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